12/21/2023 0 Comments Tannenberg game reviewThe primary game mode, ignoring FFA and Team Deathmatch for a minute, is Frontlines. And while it's unfair to place the two side by side, as Verdun not only has a fraction of the budget but also costs a fraction of the price, it's very difficult to convince yourself that wading through a low-res trench for thirty minutes is worth your time when you could be slicing off heads on a horse.Įverything on its own merit, though, and Verdun must be praised for its ideas if not for its execution. While Verdun's timing is smart in some ways - capitalising on the whole World War I hype train, for want of a less ridiculous collection of words - it's impossible not to compare it to DICE's multi-million dollar behemoth. Set in an and around the major theatres of France, here two teams of 16 players battle for control of trenches, as they slowly push the frontline into enemy territory, scrapping for every inch of ground. Yes, on the same week as the Battlefield 1 beta, this tactically astute bit of retail scheduling promises a similar level of century-old combat, but Verdun offers an altogether more grounded, grim and grass-roots take on the Great War. I'm pretty sure I know which one I preferred. Nevertheless, it was only a few days after this unusual trip until I went to No Man's Land, courtesy of M2H and Blackmill Games' WWI squad shooter, Verdun. We even saw someone catch an egg that had been thrown over twenty metres. Upon arrival, it was fairly clear that there were actually plenty of men in Nomansland, and women too. And yet that's where I went, as the family and I hunted out a local village fete. I didn't know I was going to Nomansland, in fact I didn't know it even existed as anything other than a concept. With noble intentions but scrappy delivery, Verdun is a bit of a mess.
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